Surgical Strike returned the repressed military and corporate history that the smooth surfaces of computer graphics excluded at the time. It replaced geometric primitives with stealth warplanes and their material textures with corporate logos. It placed the resulting 3D renderings over backgrounds of texts of awkward facts from the history of computing. And it placed them behind an overlay of the programme code that generated the renderings, written in a bespoke programming language based on military jargon. These are deliberately unstable images on several levels. The clash and unification of their aesthetics and references as the viewer work to reconcile them draws in materials from outside the edge of the screen to make them part of their critique.